Keep your speed
Bunny hops keep your momentum, landings stop you dead. Chain them right and the tower opens up.
Climb the white tower.
Fall. Again.
A first-person movement game. One tower, white from floor to ceiling: only colour shows you the route. Bunny hop, dodge, slide and wall-dodge your way up, then shave off every hundredth.
Bunny hops keep your momentum, landings stop you dead. Chain them right and the tower opens up.
Dash across the gaps, kick off the walls, and find the cuts the tower didn't plan for.
Glass tubes that throw you across the tower at full speed.
Every coloured block is an instrument. Your run writes its own music.
Every segment ends at a checkpoint. Bronze, Silver, Gold, Author… and Clone.
Race your best run, your rival's or the world record, and watch any run in first person.
More segments are on the way.
Real records from the game's online leaderboards, replayed in first person inside the tower. Broadcast by VitruvIA, the company that owns the tower. Who?
For twenty-four centuries, the human body has been measured. At VitruvIA, we finally improve it. Our Agility branch trains each new generation of clones on its own tower. You are generation XVI.
Every jump is measured. Every hesitation is logged, so that it never happens again.
Perfection is iterative. Previous iterations were less efficient. That is the point.
Each clone that completes its tower is personally thanked. Then recycled. Its data improves the next one.
Falls are part of the protocol. Clones respawn at the last checkpoint and keep everything they have learned.
It is thanked. VitruvIA does not comment on individual cases.
Always. No experience required. No experience retained. Apply on Steam.
Your time, Clone XVI. Good luck.
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